Build #11 - The Melee Update
VR Physics Playground » Devlog
What's New?
- 3 melee weapons added, with stabbing functionality on sharp weapons.
- New physics system for consistency between different refresh rates.
- Automatic running experiment.
- Hip holsters can now only hold small weapons, and the back holster only large weapons.
- Lower chest slots for ammo.
- Improved feedback when taking damage.
- You can now move your fingers while grabbing objects (Oculus and Index only).
- Improved graphics.
- Various fixes and improvements.
Known Issues
- Melee and stabbing is still a work in progress so expect some bugs and glitches.
- Smooth turning is not working in SteamVR mode.
- No default binding for Windows Mixed Reality controllers.
Dev Note
It's been a while since the last update so I decided to push something out even if it's a bit buggy. I've been extremely busy with other more important projects (such as Tarzan VR) that I don't have as much time to work on this demo.
The next update will focus on melee/stabbing fixes and full body physics.
Files
Physics Playground - Build #11.1 (PC Legacy) 331 MB
Sep 30, 2019
Physics Playground - Build #11.1 (Quest Legacy) 286 MB
Sep 29, 2019
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VR Physics Playground
Experimental VR Physics
Status | Prototype |
Author | Exo |
Genre | Action, Shooter |
Tags | Oculus Rift, Physics, Virtual Reality (VR) |
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