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Devlog
Why it's called Sport Mode instead of Physics Playground 2
April 16, 2021
by
Exo
10
Official Announcement Some of you may be wondering why the new game is called Sport Mode instead of Physics Playground 2... First of all, Physics Playground was never meant to be an actual game, it wa...
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Introducing SPORT MODE, successor to Physics Playground
April 15, 2021
by
Exo
71
Turn on Sport Mode to take it to the next level of VR interaction where your creativity is the limit, the successor to Physics Playground. Available now in Early Access on Quest ( App Lab ) and PC ( S...
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Community Closed Beta Highlights
April 09, 2021
by
Exo
2
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Physics Playground 2 (Sport Mode) FAQ
February 19, 2021
by
Exo
12
FAQ Q: What is the name of the new game? A: Sport Mode . Q: Why is it called Sport Mode and not Physics Playground 2? A: You can read why on this post . Q: What platforms is it on? A: Oculus Quest ( A...
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Physics Playground 2 Sneak Peek
February 19, 2021
by
Exo
3
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Announcing Physics Playground 2!
December 16, 2020
by
Exo
8
Physics Playground 2 coming in 2021 I'm pleased to announce that I've started working on a sequel to Physics Playground, this time turning it into an actual game with new features and improvements. Th...
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End of Life
October 11, 2020
by
Exo
7
The Physics Playground experiment has come to an end. Thank you to everyone who played and gave feedback! This is not the end for me though, as I'm working as the Lead Engineer on 3 games with Stonep...
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Build #13 Updates
August 24, 2020
by
Exo
6
Build #13.4 Improved Performance by eliminating stuttering through Rigidbody interpolation. Build #13.3 Added Sharpening on PC. Improved Hand physics. Weight simulation. Fixed Disappearing menus and c...
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Lucky #13
August 22, 2020
by
Exo
2
What's New? Shotgun Sledgehammer Destructible Box Destructible Crate Zipline Improved Hand physics. Climbing physics. Gun magazines now slide into position. Hit detection. NPC AI and physics. Two hand...
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Build #12 Updates
May 02, 2020
by
Exo
2
Last updated: May 2. Build #12.7 Fixed dummy grabbing. Fixed Kunai stabbing. Fixed hand rotation locking when using controller relative movement. Climbing tweaks. Adjusted haptics. Changed default gra...
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Build #12 - Full Body Physics
April 10, 2020
by
Exo
2
What's New? Full body physics. Physics grab and non-grab climbing. Virtual crouching; right thumbstick down (inspired by Boneworks). New optional distance grab; grab and pull (inspired by Half-Life: A...
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Build #12 Preview
April 06, 2020
by
Exo
3
The new update will be available later this month! If you want to see a list of the new features and what i'm currently working on follow my Trello roadmap ...
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Full Body Physics - Devlog #3
April 01, 2020
by
Exo
3
The new update will be available later this month. If you want to keep track of development progress follow my Trello roadmap and YouTube channel ...
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Full Body Physics - Devlog #2
March 10, 2020
by
Exo
2
First and foremost, I apologize for the silence the past few months. I took a hiatus from this project to fully focus on other VR projects, specifically Tarzan VR. This week I returned to this project...
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Full Body Physics - Devlog #1
October 30, 2019
by
Exo
3
Here's a video with the progress on full body physics for the player. What you are seeing is the player controlling an active ragdoll where all the body parts have collision and react to physics. Once...
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Build #11 - The Melee Update
September 30, 2019
by
Exo
What's New? 3 melee weapons added, with stabbing functionality on sharp weapons. New physics system for consistency between different refresh rates. Automatic running experiment. Hip holsters can now...
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Quest Build Released
August 21, 2019
by
Exo
What's New? A build is now available for the Oculus Quest! Also available on SideQuest ...
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Build #10 - Breath of Life
August 15, 2019
by
Exo
What's New? 10.2 - Fixed shadows on Medium and Low quality. 10.2 - AI now leads the target. 10.2 - Bug fixes. 10.1 - Rifle tweaks. SteamVR Input Actions System has been implemented. Default bindings f...
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Build #9 - Quality of Life
July 06, 2019
by
Exo
1
I've been busy with another unrelated project but I took a couple days to implement a few needed quality of life features and optimizations. What's New? Toggle grab option in Control Options menu. Bat...
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Build #8 - Fixes and Improvements (Pt. 3)
May 09, 2019
by
Exo
What's New Improved Vive Wand alignment. Changed Secondary Locomotion Activation on Vive to Right Menu Button Hold. Magazines now automatically enter the gun when near. Enemy is now disabled by defaul...
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Build #7 - Fixes and Improvements (Pt. 2)
May 03, 2019
by
Exo
What's New Improved Vive controller alignment. New haptics system with SteamVR support. Secondary Locomotion Actions now work with the Vive. Added Holster sound. General improvements. Known Issues Win...
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Build #6 - Fixes and Improvements
April 26, 2019
by
Exo
What's New The Dummy is now weaker and respawns after dying. Tweaked Vive Controller Rotation. Changed Pistol gun slide hand pose. Recoil tweaks and fixes. Single back holster added. Performance optim...
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Build #5 - Initial Vive Support
April 17, 2019
by
Exo
What's New Initial support for the HTC Vive. Controls can be found below. Vive Controls Slow Motion: Right Touchpad Up Press. Eject Magazine: Right Touchpad Down Press (right hand) / Left Touchpad Dow...
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Build #4 - Character Physics Foundation
March 15, 2019
by
Exo
What's New The foundation for my character physics system has been implemented - the player controller is now physics driven. Level and sound design tweaks. Bug fixes...
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Build #3 - Two Handed Interaction
March 12, 2019
by
Exo
What's New Added a two handed weapon and a melee weapon. The palms of your hands now collide with weapons. Bug fixes and tweaks...
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