Build #12 - Full Body Physics
- Full body physics.
- Physics grab and non-grab climbing.
- Virtual crouching; right thumbstick down (inspired by Boneworks).
- New optional distance grab; grab and pull (inspired by Half-Life: Alyx).
- Infinite ammo pouch (inspired by Pavlov).
- Seated and standing modes.
- Improved NPC physics.
- New playground.
- Added intro scene with a special message.
- Added Crowbar and
- Removed knife and baton.
- Removed telekinesis.
- Added speech sounds to Dummy.
- You can now spawn up to 5 enemy Dummies.
- Lots of optimizations.
- Fixed memory leak.
- Various tweaks and fixes.
Message from the Developer
To everyone, I thank you for your support and interest in my project. With over 50,000 downloads I knew I had to deliver again and raise the bar even higher. You inspired me to push forward to create this all new experience which will lay the foundation for things to come.
This new system will be used in future titles from Stonepunk Studios, a studio I recently joined as a Lead Engineer. We are a small team but we each have our own unique strengths and together we will create next-gen VR experiences.
To create these new, full experiences, my focus will be shifting entirely onto them, therefore this update will be one of the last for the Physics Playground. From here on there will only be fixes and general improvements.
I look forward to reading your impressions and seeing your gameplay videos!
To aspiring developers, now is the time to jump in if you haven't already. My game dev journey began 2 years ago and I started with no knowledge of game development or coding but with patience and determination I pushed myself through all the ups and downs to reach where I am now.
Start simple, start small. Get comfortable with your tool of choice first before going to the next level.
Special thanks goes out to those who have inspired me to start game development: Stress Level Zero, thank you for ushering in the age of next-gen VR. nimSony, thank you for pioneering VR physics development.
Special thanks also to those who have supported me along the way: Mazladore, Jason, Morgan, Camobiwon, and my family.