Build #12 Updates


Last updated: May 2.

Build #12.7

  • Fixed dummy grabbing.
  • Fixed Kunai stabbing.
  • Fixed hand rotation locking when using controller relative movement.
  • Climbing tweaks.
  • Adjusted haptics.
  • Changed default graphics settings for Oculus Quest.
  • Slightly improved performance.

Build #12.6

  • Two handed rotation for melee weapons.
  • Improved climbing.
  • Improved grab detection.
  • Improved grab attach.
  • Improved force grab.
  • Fixed ladders.
  • Added Difficulty setting to Player Settings.
  • Increased physics timestep to 144hz on Oculus Quest.
  • Added default bindings for WMR controllers.

Build #12.5

  • The Return of the Melee.
  • Hand and arm colliders now only ignore grabbed object.
  • Improved enemy spawner.
  • Tweaked AI.
  • Tweaked sounds and haptics.
  • Clamped resolution scale.
  • Reverted to Projected Gauss-Seidel Solver.
  • Updated to Unity 2019.3.10.

Build #12.4

  • Fixed spawning under floor bug.
  • Tweaked player strafe speed.
  • Updated to latest Oculus Integration.

Build #12.3

  • Temporarily removed Katana, Kunais, and Dummy grabbing until fixed.
  • Menu and Virtual Crouch button hints added.
  • Dummy tweaks.
  • Enemy spawner tweaks.
  • Headshot to enemies are now one shot kill.
  • Made climbing with crowbar easier.

Build #12.2

  • Fixed the ball.
  • Option to use original grab style or new experimental one.
  • Object collision audio spam fixed.
  • Easier to grab pistol slide.

Build #12.1

  • Fixed broken enemy spawner.
  • Fix audio spam when climbing.
  • Added another crowbar.
  • Disabled Action Camera option.

Known Issues and Upcoming Updates

Files

Physics Playground - Build #12.7 (PC) 487 MB
May 02, 2020
Physics Playground - Build #12.7 (Quest) 351 MB
May 02, 2020

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